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Portfolio: Welcome
GAME ENGINE PROGRAMMING
I've spend few years on game engine programming using DirectX on C++,and I was able to implement many important features that modern games demand for, Like : Multi Light Shading and Management, Cascaded Shadows, Texture Elevated Terrain, Vertex Weighted Bone Animations, etc. After making basic Physics, I learned to implement powerful "Nvidia PhysX" library for Physics simulation and collision.
Portfolio: Gallery
Portfolio: Gallery
Portfolio: Gallery
Portfolio: Pro Gallery
Portfolio: Welcome
Portfolio: Welcome
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