PERLIN NOISE TERRAIN
Elevate a Terrain using Award-Winning Perlin Noise.
Generate Noise with useful variable controls like Texture Offset & Tile.
Create Mountains, Plateau, Valley or Ponds using Gradient Multiplier and Limiter.
Generated Noise Texture is passed in Vertex Shader to elevate Height of Vertex and calculate normals for light shading. Which enable us to manipulate noise texture and see the result in realtime without loosing performance.
Nerd Fact, This feature was available since DX 9.