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Ambient Baked
Spot Light
Point Light
Direction and Rotation
Directional Light
All light at Once
Don't CREEP -_-

MULTIPLE LIGHT SHADING

Project Demonstrate Vertex & Pixel versions of Directional, Point, Spotlights lights.
Gives you control on Color values of Ambient, Diffuse, Specular and other properties.
YouTube Video Link

Showcase: Welcome
Perlin Noise
Plateau
Valley
Radial Gradient
Wireframe
Vertex Dots
Texture tiled

PERLIN NOISE TERRAIN

Elevate a Terrain using Award-Winning Perlin Noise.
Generate Noise with useful variable controls like Texture Offset & Tile.
Create Mountains, Plateau, Valley or Ponds using Gradient Multiplier and Limiter.

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YouTube Video Link

Generated Noise Texture is passed in Vertex Shader to elevate Height of Vertex and calculate normals for light shading. Which enable us to manipulate noise texture and see the result in realtime without loosing performance.
Nerd Fact, This feature was available since DX 9.

Showcase: Welcome
Spread
Balance
Depth
Twist
Leaves HUE
Transparency Cutout
Thickness
Optimized for Realtime Use

VIRTUAL SEED

Project utilize the beauty of Mathematics to generate artistic tree. (Pythagoras Tree)
Variable Control like Twist, Spread, Balance, Height, Thickness and Depth.
Leaf SIZE and HUE as Bonus :-)
YouTube Video Link

Showcase: Welcome

PUBLISHED PROJECTS

Unlikely Shadows
RF-3D

UNLIKELY SHADOWS

11th August 2019

ROAD FIGHTER 3D

31st August 2018

Showcase: Games
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